- Download CMake, and install it. (You need a recent version, > 2.6)
- Download OpenCV, and install it. (I used the source package)
- Download wxWidgets, and install it. (Again, I used source.) [Note: wxWidgets is in my opinion one of the worst packages I've ever had to deal with - its build is notoriously unstable]
- Find the wxWidgets 'include/wx/msw/setup.h' file, and enable the use of OpenGL widgets:
#define wxUSE_GLCANVAS 1
- Open (and convert) the VC6 build solution (build/msw: wx.dsw), and perform a batch build (select all, and go!). You will need to do this three or four times. (wx does not have the dependencies correct!)
- Close Visual Studio, and add an environment variable (right click on my computer, properties, advanced). Set wxWidgets_ROOT_DIR to C:\wxWidgets-2.8.10\lib\vc_lib (or your equivalent).
- Now run CMake with OpenCV. Set the Source and Bin directories to your OpenCV directory, eg:
source: C:/OpenCV2.0 bin: C:/OpenCV2.0. Press Configure a few times and generate the solution files.
- Compile OpenCV from the generated solution (Should be in C:/OpenCV2.0). Try some of the examples. Many of them require a webcam, so try plugging one to make sure DirectShow works.
- Set your visual studio library directory (Projects and Solutions/ VC++ Directories) to include the OpenCV lib directory. Close visual studio.
- Run the MRPT makefile 'win32_rebuild_MSVC9_GUI.bat' (not sure why?), and then start CMake again, clear the cache, and point CMake to MRPT. eg:
source: C:/lib/MRPT/mrpt-0.8.0 binaries: C:/lib/MRPT/mrpt-0.8.0/makefiles/MSVC9
- Build MRPT, all done!
Turning The Deep Note Into A Game
2 hours ago