Looking back, 2011 was certainly a quieter year than 2010. Personal life got busy in the later half of the year, so less was posted. My job also took a less technical turn as I moved away from software development.
By far my most popular posts concerned my analysis of some popular demo scene effects and WebGL:
I will try to post a bit more about work and the mining industry, not because these are popular posts, but because there is so little information about this field on the web. I hope to post more about robotics and graphics (raytracing), and will try to open source and post about some of my past work.
By far my most popular posts concerned my analysis of some popular demo scene effects and WebGL:
- The most popular posts were on Ripple effect, Raycasting planes, Twist effect, many more demoscene effects explained.
- The self-explanatory demo, was well received, scratching into the top of the month for pouet for a while, and coming 3rd at the Mozzila demoparty. This animates the explanation behind a number of the demo effects.
- Slides on a guest lecture that cover some of the details of these effects again.
I will try to post a bit more about work and the mining industry, not because these are popular posts, but because there is so little information about this field on the web. I hope to post more about robotics and graphics (raytracing), and will try to open source and post about some of my past work.
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