By far my most popular posts concerned my analysis of some popular demo scene effects and WebGL:
- The most popular posts were on Ripple effect, Raycasting planes, Twist effect, many more demoscene effects explained.
- The self-explanatory demo, was well received, scratching into the top of the month for pouet for a while, and coming 3rd at the Mozzila demoparty. This animates the explanation behind a number of the demo effects.
- Slides on a guest lecture that cover some of the details of these effects again.
I will try to post a bit more about work and the mining industry, not because these are popular posts, but because there is so little information about this field on the web. I hope to post more about robotics and graphics (raytracing), and will try to open source and post about some of my past work.