The biggest news item was that the ACM decided to start (over)enforcing its rules saying that you can not link to preprint and author pages. Thankfully, it started a call-to-arms and prominent pages like Ke-Sen Huang's SIGGRAPH links have been restored. I wonder how many less public pages have silently slipped away. Frankly, I can't wait until the concept of conferences and journals disappear. My websites have always had far more impact that my publications, and it can't be long until the same can be said universally.
A short update with some interesting things in the last while:
- Obama has made a comment about robotics, it's great to hear the field is getting a lot more visible and more support, but I still feel we have a very long way to go to break the western cultures distrust of robotics.
- Sony/Toshiba/IBM CELL is now officially dead.
- There is a new GPU computing community website, just started up: http://gpucomputing.net/
- nVidia's raytracing technology Optix is finally available, but only for next-gen GPU's. The "RealityServer" was also released, to great disappointment to many.
- Tech report has a more detailed report on nVidias new Fermi based GPU's.
- Caustic claims to be selling raytracing accelerators, but they haven't been able to sell me one yet. Smells like vapourware.
- Chromium OS was released. Not sure who wants this? Fast starts haven't been an issue for me since laptop's could sleep. I guess they are aiming for very low prices.
- Peteris Krumins posted a great blog post on the highlights of MIT's algorithms lectures
- Wolfire did an interesting post on generating vertex weights.
- Felix von Leitner put together a very interesting presentation on compiler optimization tricks. It's good proof that compilers are much better than humans for most optimizations, plenty of new things I learnt from this.
- Finally, I saw a link to this paper:Aggregate Dynamics for Dense Crowd Simulation. I've not had a chance to read it yet, but the results look fantastic and the idea is novel. (Using fluid-simulation techniques for representing crowds.) Video below:
1 comment:
Thanks for linking to my algorithms post!
I want to let you know that I started similar posts on linear algebra yesterday. Check it out:
MIT Linear Algebra, Lecture 1: The Geometry of Linear Equations
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