For more info on these tools take a look at the Demopaja documentation and werkkzeug3 documentation. (FYI, werkkzeug is a german/elite-speak word for "tool", or literally a work-thing). Dirk Jagdmann has a nice online presentation on the Farbraush/Elitegroup demotool approach, and Dierk 'Chaos' Ohlerich has a number of good presentations:
- A history of Farbrausch tools at Assembly 2003. (avi download)
- A workshop of .werkkzeug1 at Assembly 2004. (avi download)
- From .kkrieger to debris. Procedural Content Generation Taken to Extremes NVScene 2008.
- and .kkrieger - Content creation in 96kb presented by Thomas Mahlke and Christoph Muetze at Assembly 2004.
- kkrunchy - A 64K executable compressor, see Fabian 'ryg' Giesen's presentations on compression, and more info on his blog post on how kkrunchy works. For more general background, I did a post a while ago on executable compression and various compression algorithms.
- V2 - A software synthesizer by Tammo "kb" Hinrichs, who used to have some great articles on his site describing how V2 worked. There are backups of his articles 'The Workings of fr-08's Sound System' here: Part 1: The Concept,Part 2: Why are SMF Files Smaller?, Part 3: The Basic System and Part 4: Let's Talk About Synthesizers. Related, is this article on 4klang a 4k synthesizer and an article I wrote on the basics of sound/instrument generation including wave generation (sin, square, etc.), ADSR envelopes, and modulation/filtering.
- ktg - Texture generator, not aware of much content on this from FR themselves, but thats probably because there are excellent articles on this by Ile / Aardbei 'Generating textures for 64k intros' (ATG is still my favourite texture generator), and the more in-depth 'Texture Generation For 64k Intros' by Nicholas Nash (Paradox / Vivid).
- genthree - Code for Candytron, with the beginnings of the half-edge mesh generator (see '20021211: neue meshes' in diary.txt) that is described in some recent blog posts by Fabian 'ryg' Giesen in Half edge theory and practice.
- lekktor - FR's failed dead-code removal tool, described in this blog post by Fabian 'ryg' Giesen.