SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4);before the call to "SDL_SetVideoMode".
You will need to call
glEnable(GL_MULTISAMPLE);as well.
The smooth hint calls might help you too:
glHint(GL_LINE_SMOOTH_HINT, GL_NICEST ); glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST ); glEnable(GL_LINE_SMOOTH); glEnable(GL_POLYGON_SMOOTH);All done, you should see smoothed edges (as in the picture above, left is antialiased, right has jaggy edges)
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