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Saturday, January 30, 2010
Antialiasing (multisampling) OpenGL with SDL
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Very straight forward. After the "SDL_Init" call, simply call: SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttri...
Friday, January 22, 2010
Critical Mass Labs Presentation
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Together with Ronald Jones from iVEC , I organized a presentation from CMLabs . Michel Carignan, lead product engineer from CMLabs, discus...
Monday, January 18, 2010
Barycentric Coordinates
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Barycentric Coordinates , or 'Area Coordinates' (or uv's) provide a linear interpolation of coordinates in terms of the space of...
1 comment:
Fast divide by X
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A friend sent me a thread on quick divide routines for the AVR microcontroller . While the article is interesting, it is also a very poor so...
1 comment:
Monday, January 11, 2010
SDL on Apple Mac OS X
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Short post on using SDL on Mac OS X: Download SDL - the source tarball. Extract the tar, and open the command prompt to that directory ...
Sunday, January 10, 2010
OpenGL vs DirectX
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A post from Wolfire on OpenGL vs DirectX has made a big splash on the usual news sites. My personal opinion can be summed up as: OpenGL (p...
GPU update
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A few updates in the GPU world for the last month: AMD released OpenCL SDK , bringing the Stream SDK 2.0 out of beta. AMD released mobile ...
2 comments:
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